Have you ever heard the new? According to Flurry Analytics, which recently worked with us T store as a third-party app store is a rare success in the worldOf course, our success might be partly attributable to the specific environment, including preference both for leading manufacturers such as Samsung and LG and for the larger-screen phablet, However your efforts to lead the Android market in Korea along with us for the past four years have made it possible to build a unique market in Korea.
In particular, it can be said that "In-app market has driven the growth of the Android ecosystem."
According to a report on the Korean Smartphone market recently released by Flurry, while growth in sales of apps priced from KRW10,000 to KRW50,000 stops, the revenue of in-app purchase priced over KRW100,000 shows strong growth.
[[T store Apps by price range @Flurry report]]
Of course, the figures in the table above come from the fact that T store has relatively high ARPU (Average Revenue Per User) and ARPPU (Average Revenue Per Paying User). Numbers might be slightly different from those in the table if all the products published on the android market are taken into account. We have relatively high ARPU compared to other app stores because we provide various forms of payment, including T store cash card and gift certificate, whose paid amount per transaction is relatively high (as seen in the table below) as well as mobile phone payment for T store IAP
[Paid amount per transaction of T store IAP is relatively high due to various forms of payment such as T store cash card @Flurry report]
When looked at from the perspective of developers who sell apps on T store, the report indicates that if you build new apps, especially in-apps, which enable users to pay through various payment methods, including gift certificate, you can maximize your revenues.
We at T store are not complacent about the present achievement and have prepared a new update as seen below. With the new update, you would be able to increase your revenues, pay in a safe way, and furthermore build apps and in-apps conveniently. Please refer to the descriptions below for more details on this.
New payment methods are added: PayPin, Credit card
[PayPin TV commercial Clip]
“Credit Card”, once used only on the Web and T store Client, is now available for payment of in-apps. On top of that, PayPin, a simple payment service newly launched by SK Planet, is added as a payment method. PayPin, jokingly nicknamed “The Unbearable Freedom of Payment” by SK Planet developers, enables users to pay more conveniently than any other payment method does in the complex credit card payment environment in Korea.
We hope PayPin would bring about "The Unbearable Freedom of Payment" to you as well when you sell your apps.
You don't have to build two separated binaries for Test and Production release
We were told at 'T store Open House conference' held in May that our development environment is somewhat inconvenient compared to that of our competitors because libraries are divided in a dev folder and in a release folder.
We have finally resolved the age-old issue we missed so far. Now you can use both SO.JAR files for test and for release in one folder, once divided in different folders. Please enjoy the more convenient development environment!
Enhanced Security and Various New Features
We have improved development convenience and scalability by enhancing security and adding various new features. You can check details on this in T store In-App Programming Guide
This update includes several important security updates. Therefore, Starting from December 1st, you must adopt the latest version of IAP library before submitting your new or updated apps for review. Please be sure that if you do not update this time, it might be the reason for rejection of the review.
We always appreciate your efforts and will do our best to provide better services for you on T store.
T store Developer Center
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